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Author Topic: World of Smash: Week #4 ~Jigglypuff~
_glook  4323 posts
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Date Posted: 3/9 1:35pm Subject: World of Smash: Week #4 ~Jigglypuff~
This is weekly thing where I make a quick rundown of each character in the game. I try to describe what the character is like and hopefully it will help people get a general feel for the character and what is all involved with that character.

But there are so many better character FAQs out there! Why bother with this?

That's not the point. Those FAQs are very long, meticulous, in-depth, and they also do not do what I want to accomplish. My weeklies are supposed to be easier to swallow and also add in other info that FAQ's don't sometimes. It's also to get a taste of each character and not to go too far in to smother someone. However, it's also meant to be comprehensive so that the reader will understand what the character is about. It is also meant to lead into being good with the character; in other words, it's supposed to be an introduction, like an introductory class in college for an undecided major. Also, if you're looking at a character and want to know more, you don't need to read a ton and go searching a ton because I've pretty much done the work for you because I even include who the masters are and also the best guides out there, not to mention a list of videos pertaining to the character.

It may end up being long but I've labelled each section so you can skip to what you actually want to read because there is some extra stuff you may not need (like background of character).

If you find yourself not understanding some terminology, you might want to go here to learn the terms.

This week's character is J i g g l y p u f f, The Dream Killer

Tier position: 1st of High

Character Aerodynamic: Extremely Floaty

Character Background:
During the time of Pokémon: Red and Blue (and Green in Japan), one pokémon in particular became very popular. That pokémon was Pikachu.
However, out from the ranks of the 151 official pokémon came Jigglypuff. Partly due to its "cuteness" and partly due to its role in the Pokémon anime series, Jigglypuff gained a following of its own, in part reflected by the fact that he showed up in the original Super Smash Brothers for the Nintendo 64. In that game, many novices mistakenly believed him (or her?) to be the worst character in the game when in fact they were just doing a lot of "judging the book by its cover".
Jigglypuff made a return in the Super Smash Brothers world in the current iteration of the game. And it recieved a welcome fanfare from his fans. (I'm going to refer to Jiggly as a "he" from now on.)

Character history:
Jigglypuff was always considered to be a terrible character by novices since the first inception of the game and unfortunatly he still is today. However, Jigglypuff has through the years shown his true potential. Two years ago, Andy O'Brien (or AOB) released PuffStuff and it has since been used as a novice silencer.
It is somewhat beleived that Jigglypuff's "day in the spotlight" is gone and he is doomed to become less popular and lower on the tier list due to other character's games becoming more developed while she lingers behind with her outdated Wall of Pain and so forth.
Fortunatly, Jigglypuff users are still around using him to his potential. Recently, King released "Rollout", a Jigglypuff combo video, not only showcasing his excellent skills but also showing the smash community at large what Jigglypuff can do. It doesn't look like he'll be moving from his lofty tier postition anytime soon.

Character description: Fluffy but packs a punch
Note: There hasn't been a single FAQ created since 2002. So there isn't stuff like WOP or anything in them. This character breakdown is going to have to be a little more in depth than intended plain .

Due to his nature, he's highly maneuverable, especially in the air. At first, this is quirky but the player will get used to it once they play around with him for a while. Although things like Wavedashing and L-Cancelling may not seem obvious to use right away, it's actually really useful, as can be seen by watching a match with KillaOR. He has extremely high priority, especially with the pound attack that goes through almost every move in the entire game (even some projectiles). Timing has to be exact, though, for all of his moves and spacing is key. Jiggly is one of the lightest characters in the game, being able to be KO'd at percentages comparable to Pichu. However, Jigglypuff can also KO at low percentages as well, being able to KO Fox at 20% on many stages (without advanced DI techniques). Also, range is a huge issue; the only long range attacks he has is bair, which can be strung together after jumps or l-cancels to create a "Wall of Pain", and pound, which must be spaced correctly. You have to really get his movement down considering all of this so you can dance around the stage. One of the biggest assets of Jiggly is also the power behind that outer weakness, which is the biggest reason why newbies underestimate him so much. However, this also makes fighting high range characters, like Marth, difficult since it's hard to get an opening.
Rollout, although good in occasion, should not be overused, especially as a recovery tactic. From off the edge, it's preditable and dangerous. On stage, it all depends on mindgames, like everything else about Jigglypuff, the reason being that Jiggly can change directions at any moment on the ground.
Rest has it's obvious uses. Or use. To KO. However, if you flub this, the consequences are extremely dire, many characters having very useful punishing maneuvers, from lazers, capes, strong punches, and so forth. It's obviously easier to do against bigger characters but most of those (with the exception of Bowser) have high range so it ends up to be just as hard. So, the player has to sneak in rests when it is deemed useful. Note that one should only use rest when useful. Jigglypuff is strong even without her rest and it's really just another move that you can use. When it is deemed useful, one way to sneak it in is with a wavedash. If you manage to grab, a simple uthrow is usually enough to garuntee a rest, depending on percentage and various other factors.
One thing that many people don't like about the rest move is the sleep time afterwards. However, if one has mastered the art of "Double Stick Teching" (watch the video Double_Stick_Tech, availiable on the SWF DC++ hub), Jigglypuff is not necessarily dead.
Wall of pain: In case I wasn't clear enough before, Wall of Pain is done by bairing, then either jumping, fastfalling+lcancelling+jumping, or continuing to fall and doing another bair. Note that if one holds forward on the control stick when jumping, jiggly will change directions and do a fair instead (which may be useful on occasion as well). So when actually pressing the "jump" button, one must no be holding a direction. Spacing is key.
Although this isn't supposed to be that in-depth, this question may come up occasionally: what about sing? Well, I can say this: never EVER use this move on stage. Unless your opponent is at an incredibly high percentage, they WILL escape from the sleep (by button mashing) and they WILL kill you if they know what they're doing. Occasionally, one may be able to start the sing before landing and sleep the opponent at the tail end of the move. But that happens as often as a ganon or falcon pulling of their "punches". The best way to use sing is from the edge because singing can be cancelled by grabbing the ledge.
Oh and I just thought this might be interesting. It's not really useful but it's a fun easter egg:
Jigglypuff's Spotlight Sing: Discovered by takun and MattDotZeb
OK go to event #39
wait until the camera focuses on you (youll be zoomed in on the big screen in the back)
Now use Sing
All the other jiggs will fall asleep
No it does not work In Vs mode
That's an introduction to Jigglypuff and should suffice until an actual guide is released. Now get to practicing!

Mastering Difficulty: Somewhat Easy
Jigglypuff is a technically straighforward character, which is probably the main reason why he doesn't have a guide (source: User "Exit" from smashboards). The problem is that you need incredible mindgames. Of course, if you're using mindgames, you've already mastered him anyway so this is a moot point.
Although he's a little tricky to get a hang of at first, especially when you start turning when you don't intend to during such activities as Wall of Pain, eventually, through sheer practice, the player will have pretty much figured him out. Of course, He isn't without his tricky things. The biggest thing to worry about with Jigglypuff is the spacing issue and trying to get an opening, which can be hard to do at times. Most of this is mindgames but there are spacing issues and opening issues related to just knowing how Jigglypuff works, which is why this even has any bearing on mastering difficulty at all. Also, some of his moves have some tricks to them and it's helpful for the player to have those tricks in mind and be able to do those tricks at any given moment.

Combo Ability: Great
Although not necessarily known for his combo ability, Jigglypuff can pull off some pretty nasty combos once the opportunity is given. His air maneuverability is great, which leads to excellent juggling combos, and this isn't only combos involving Wall of Pain either. He also has a few ground juggling moves and his throws can lead into a few combos as well. His wavedash is decent so ground movement is not nonexistent and edgeguarding is excellent, his air maneuverability coming into excellent play here, being one of the few characters who can effectively combo while edgeguarding.

Recoverablilty: Excellent
Okay, let's list the things Jigglypuff has.
He has five jumps. He has pound, which gives horizontal distance and can also give vertical distance as well, as well as giving general vertical maneuverability and mindgame options. That alone is enough but Jigglypuff has a good airdodge and has a lot of maneuverability and high priority attacks, which can help both on and off the ledge. Simply put, Jigglypuff has one of the best recoveries in the game.

Kill Factor: Chuck Norris
Especially for novices, one may not see the power hidden inside Jigglypuff's fluffy body but this is a mistake. He has two very excellent KO moves, Rest and Rollout, which can kill opponents at low percentages without even involving edgeguarding. He also has good smashes as well as strong ariels. Depending on stage, Jigglypuff can even combo ariels all the way to the end of the stage, either killing them outright or making it impossible for the opponent to return. He also has one of the best edgeguarding games in the game, once again noting her amazing priority and air maneuverability. He is truly a force to be reconned with.

Key tactics:
Ariels are a must. One of the best things about Jigglypuff is his air game, which not only includes Wall of Pain but also every other ariel he has.
Pound is also a great asset to Jigglypuff. It has many uses and the player should learn all of them.
Rest is one of the best KO moves in the game. However, it does have punish time afterwards so the player has to be careful. However, in the event a rest is flubbed, there is always double stick teching.
Although it pales in comparison to her air game, her ground game should not be ignored either. Utilt, throws and on occasion Rollout is useful.
Take advantage of your enemy's mistakes! You have an array of very punishing attacks, including Rollout, Rest, and combos, as well as being able to get them off the stage to deploy her excellent edgeguarding game.
Speaking about edgeguarding, the player should learn how to do this as well. Her priority makes it so she can interrupt recoveries and her air maneuverability also greatly aids. Remember, each time you grab the ledge, you get an extra jump!
Spacing is a key issue. It's not something so much that a person can learn from a guide but one must learn through experience. Also, maneuvering oneself to get an opening is also important and goes along with spacing.

Character Masters:
Anden - Sometimes called the best Jigglypuff in the world, he's very rest heavy, often employing very impressive feats to pull it off.
KillaOR - He's east coast. He's a jiggly player. He's also to the one who appeared in MTV's True Life, during which he got 3rd at MLG LA. He's also one of the most well known Jigglypuff players.
Andy O'Brien aka AOB - Although he has changed to DK, he will always be remembered for "PuffStuff", the video that showed everyone what Jigglypuff was made of, besides fluffy insides. Unfortunatly, that video was from a long time ago and people have been waiting for an update to Jigglypuff's image.
King - And the one to answer that call is King, with his Jigglypuff combo video, Rollout. A very helpful guy, first of all. Secondly, he's awesome and cool. Lastly, he has a really awesome Jigglypuff. As the eighth and newest member of the crew DBR, he's coming out to show everyone what he, and Jigglypuff, are made of. He's aggressive in playing and has what some may consider a "sick" playing style. Jigglypuff players are obliged to watch "Rollout", a Jigglypuff combo video by him.
Arash - Mostly known for his Bowser, Arash also dabbles in Jigglypuff-ness. He doesn't so much go for the "hard hits" as he does try to "bleed the elephant to death". He often uses much of if moves to maneuver himself through and around the stage or enemies.
Kishprime - As the best Jigglypuff in the midwest, he and Kishsquared also make an excellent team. He has somewhat of a defensive style, with very liberal use of WOP and a good use of edgeguarding.
Zulu - He doesn't get that much "media" and "press" but he is also known for his Jigglypuff. He has a very firm grasp of the character, as one might expect, and can dish out some serious pain on the competition.

Videos:
Puffstuff - By AOB
Rollout - By King
Double_Stick_Techs (look for it on the DC++ hub)
Single Vids: (DC++ Setup)
Kei (Fox) vs Arash (Puff) 1
KillaOR(Jiggypuff) vs. Krazyjones(Peach) - Final Bout
KishPrime (JigglyPuff) vs. DarkRain (Falcon)
KishPrime (Jigglypuff) vs. KishSquared (Fox)
azen-falco vs. anden-jigglypuff
KillaOR(Jiggypuff) vs. Krazyjones(Peach) - 02
Zulu (JigglyPuff) vs Robfalco (Falco) 1.1
Zulu (JigglyPuff) vs Robfalco (Sheik) 1.2
Zulu (JigglyPuff) vs Robfalco (Doc) 1.3

To learn more:
So far, there is no official guide for Jigglypuff that's either any good or up to date. There is, however, one in the works. Most of what you're going to need is either in videos or, like all of the other characters, at the character specific board at smashboards.com.


Thanks and credits
Special thanks to:
jinzorob1 for supporting me and helping out.
flyingthrough for your support and encouragement.
UnanimousPrime for your SSB Board Vet seal of approval.
Enumator for your support and encouragement.
Juggleguy for critiques and support.
The IGN SSBB

Credits:
Everyone at smashboards and smashboards in general.
http://www.ssbmg.cjb.net/ for pics.
http://smashboards.com/showthread.php?t=59214&page=1&pp=15 for research purposes.

 

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_glook  4323 posts
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Date Posted: 3/9 1:36pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Notes:
Wow, I learned quite a lot about Jigglypuff while doing this, even though there's no guide availiable. And there are so many Jiggly users out there! Character masters section was sort of difficult to pull off.

What I thought was funny while I was trying to do this was after failing to kill my freind's Peach with both Marth and Link (one of my two best characters), I pull Jigglypuff out of my ass and win. Very odd.

Anyway, after two weeks, it's finally here. Enjoy.

Back issues:
World of Smash: Week #1 ~Link~
World of Smash: Week #2 ~Mewtwo~
World of Smash: Week #3 ~Doctor Mario~

 

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World of Smash 14: http://tinyurl.com/jxnta
Thanks for the adoption, jinzorob1!
Items: Laptop of Hermes, DS, +5 Makeshift Stylus
Spells: lvl 5 happy , ^_^, XD, ^(^-^)^ of dreaming
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jinzorob1  5870 posts
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Date Posted: 3/9 1:39pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Another amazing job, Glook. Keep up the good work.

 

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Dark_HedgehogS  4138 posts
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Date Posted: 3/9 2:49pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Great, Jigglypuff is my 2nd best character

but plz don't double post

 

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AvocadoGenesis  27147 posts
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Date Posted: 3/9 2:55pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Fair can be used to WOP just as bair can, it's just that bair has more of a knockback I believe. Fair can still be effective if the player lands good hits.

Rollout isn't really that great of a move. It's very predictable.

Also, if you're on a breakable platform (ex: bricks in Yoshi's Island, I think) you can d-throw and the quickly rest someone. It works most of the time. The really trouble is getting someone in the position.

It's important for a player to learn how to carry enemies with f and bairs to the ends of stages to either KO them on the side or make it to where they cannot recover while Puff will easily glide to the edge.

i new s'mo stuffs, but i aint smashed in months

 

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Emunator  4833 posts
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Date Posted: 3/9 3:18pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Very nice job on the guide, _glook! I'm surprised you found time for this, but nevertheless, I'm glad you did.

I'm not much of a Jiggly player myself, and I only use her on rare occasions as an alt. character. Still, I mastered most of her basic techniques back when I took on Event Match 51 (in my n00b stage, but still...) and I found that Rollout isn't very useful in v.s. mode play. Maybe it's just the way I use it, but I haven't found it useful in hardly any situations.

I think the thing I like most about these guides is its accessability factor. You've put stuff in there for everybody, and you included a variety of both basic and advanced tricks, so players at every skill level can find something useful in it.

Thanks again- you're really doing a great job with this!

 

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Sylvester191  7395 posts
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Date Posted: 3/9 3:28pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
AvocadoGenesis posted:
Rollout isn't really that great of a move. It's very predictable.


QFT it's way easy to dodge.

 

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WorldOrder  223 posts
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Date Posted: 3/9 3:43pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
WOP isn't just repetitive back airs, it's the way Jiggs plays, in other words, her metagame. It revolves mostly around her incredible aerial maneuverability, it's just that back air happens to the most used of her aerials. That's not to say that the other aerials are neglected at all, especially forward air (longer duration than back air but shorter range, they both relatively have the same knockback) and up air (along with up throw on fastfallers and pound, the main set-up for Rest).

 

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_glook  4323 posts
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Date Posted: 3/9 4:07pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~ - Date Edited: 3/9 4:08pm (1 edits total) Edited By: _glook
I actually didn't know that about WOP. It's most commonly referred to as repetetive Bairs so I just went with that. However, I did note about the whole "awesome ariel game" part so hopefully that'll suffice.

KillaOR and King have both made pretty good use of the rollout move. The only thing is, you have to be as unpredictable as possible with it, which is hard to do (as far as mindgames are concerned). It's not, however, impossible to do though, especially since you can change directions anyway and it's easier to pull of in the heat of battle. KillaOR used it against Ken at FC3 and King has put a few instances in his combo video about it as well. Btw, everyone needs to check out King's combo vid "Rollout". I've got it linked in the thing.

Oh and Dark, I want to separate my actual post from my notes and backlog stuff, things that really don't have to do with the actual content of the character breakdown. In certain cases, having more than one post helps reduce clutter instead of increasing it and I think in this case it helps in organization.


Lastly, ya'll need to vote on who I'm going to do next. I've started work on a few but here is what the line up looks like now followed by votes:

Fox: 1
Kirby: 1
Roy: 1
Falco: 1

I'll go see what the votes look like tomorrow and go from there.

 

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Juggleguy  7058 posts
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Date Posted: 3/9 4:26pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Not bad, but there are a few things I'd like to point it: Jigglypuff is definitely not easy to master. There's a ton of unique techniques to learn and alot of adapting of your game. I was amazed to see "somewhat easy" as the mastering difficulty. Hopefully you are considering every character on the scale, it's gotta balance out to a certain degree at the end as to who is easy to master and who isn't. Also, you should've saved the Chuck Norris tidbit for Ganondorf, since his up-A looks like a roundhouse kick cool Nice job as always.

 

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Emunator  4833 posts
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Date Posted: 3/9 4:33pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~ - Date Edited: 3/9 4:33pm (1 edits total) Edited By: Emunator
My vote goes for Falco, since I know how much you like him, _glook tongue

I like the "Kill Factor: Chuck Norris" part, as well laugh

 

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_glook  4323 posts
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Date Posted: 3/9 4:33pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~ - Date Edited: 3/9 4:37pm (1 edits total) Edited By: _glook
I was actually quite shocked when I discovered Jiggs didn't have a guide yet. I started snooping around the smashboards and discovered that her technical game was indeed very straightforward. I may have taken it a little far though but most of the adapting has to do with mindgames which normally come after one masters a character. I personally think that if you're at the level where you're using mindgames effeciently and such, you have to have a firm grasp of what your character can do already and be able to use mindgames like that so I don't usually factor those in. However, the whole "not having a good guide to tell me what 'unique techniques' Jigglypuff actually has" may have contributed to the mastering difficulty as well. As far as I can tell, there is a wierd way the Rollout works and double_stick_teching are things that Jigglypuff needs to know but then again, that's only really two tricky things anyway, one of them which may not even be that big of a deal.


I think this is a good time to point out that when I say "mastery difficulty" I don't mean "difficulty in useage". If it was the latter, Jigglypuff would definitly be in the lower categories.

 

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Thanks for the adoption, jinzorob1!
Items: Laptop of Hermes, DS, +5 Makeshift Stylus
Spells: lvl 5 happy , ^_^, XD, ^(^-^)^ of dreaming
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AvocadoGenesis  27147 posts
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Date Posted: 3/9 5:31pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
In the vid

rollout #1: one of the few times rollout is useful
rollout #2: Marth could've countered instead of trying to air dodge
rollout #3: good, but risky, easily could've missed
rollout #4: Peach could've jumped and hovered
rollout #5: whoever was playing Dr. Mario wasn't thinking
rollout #6: exact same situation as #1
rollout #7: #5

so ya rollout is powerful, but there aren't a lot of great opportunities for it.

 

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Dark_HedgehogS  4138 posts
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Date Posted: 3/9 6:16pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
the next one should be Kirby grin

 

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_glook  4323 posts
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Date Posted: 3/9 6:24pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Yeah, I remember your vote for Kirby last time so I've already counted you. I think Budakai wanted Roy and Ultimate_Cartman wanted Fox. Sylvester and Emunator want Falco though so that'll probably be the next one unless other people vote for other ones.

 

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Thanks for the adoption, jinzorob1!
Items: Laptop of Hermes, DS, +5 Makeshift Stylus
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hockey_rules18  4672 posts
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Date Posted: 3/9 7:15pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Wow, Rollout was a work of art... Definitely helped my Puff game.

I despise rollout though, it never works against a half-decent player.

 

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cloudACmaster  125 posts
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Date Posted: 3/9 7:32pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
actually I wanted roy, but your doing a nice job with these. I vote for roy obviously.

 

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Nintendo113  18863 posts
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Date Posted: 3/9 7:41pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Another great job Glook! applause


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PandaMasterX4  6282 posts
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Date Posted: 3/10 12:57pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Hey glook, I found out something that you should add to the character bio. Counter characters, why they counter, and counter stages and what is their better stage.

 

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_glook  4323 posts
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7161_Marth 2
Date Posted: 3/10 2:10pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
I was thinking about it too but character counters are hard to do, especially when the character specific board there doesn't even care. Also, it's a little too in-depth for what I'm trying to pull off so that's why I decided not to do it.

Also, I've already settled on a format but thanks for the suggestions happy .

 

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World of Smash 14: http://tinyurl.com/jxnta
Thanks for the adoption, jinzorob1!
Items: Laptop of Hermes, DS, +5 Makeshift Stylus
Spells: lvl 5 happy , ^_^, XD, ^(^-^)^ of dreaming
Skills: Super Smashing (5/5), Procrastination(45/97)
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jinzorob1  5870 posts
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Date Posted: 3/10 2:47pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
I want to see Falco next.

 

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Pikminshallruleovera  7524 posts
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Date Posted: 3/10 3:50pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
IC

"Kill Factor: Chuck Norris "
lol

 

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Juggleguy  7058 posts
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9402_Hobbes Rules
Date Posted: 3/10 4:38pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
Rollout is an awful move in 1 on 1 combat. I find it only useful for FFA's.

 

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_glook  4323 posts
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7161_Marth 2
Date Posted: 3/12 12:17am Subject: RE: World of Smash: Week #4 ~Jigglypuff~
It sucks, I'm not denying that. But what I am saying is that it is situational, like using the hookshot as an attack for Link. There are the occasional times when it's the most optimal attack. I'm just saying it shouldn't be completely ignored because it could have gotten you a KO one in a hundred matches (or so). I agree with AG's assessment of the rollout moves in Rollout. I wasn't trying to glorify rollout to make it this wonderful thing. In fact, I actually get sort of ticked when some of my freinds constantly use it. Occassionally, it's a free hit if I can act fast enough but usually it's nothing but a stall tactic (at best) whenever they use it, which is irresponsibly. I personally rarely take it out but I'm not afraid to use it when I think the opportunity is there.

Looks like the next one is Falco. 3 Votes for Falco. Here are the other character votes:

Kirby: Dark Hedgehog
Fox: Ultimate_Cartman
Roy: CloudACMaster
Ice Climbers: Pikminshallruleoverall

Each of them have one vote and I'll keep them for next week's voting.

 

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World of Smash 14: http://tinyurl.com/jxnta
Thanks for the adoption, jinzorob1!
Items: Laptop of Hermes, DS, +5 Makeshift Stylus
Spells: lvl 5 happy , ^_^, XD, ^(^-^)^ of dreaming
Skills: Super Smashing (5/5), Procrastination(45/97)
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TakutheSamuraiX  3649 posts
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9890_Pa Samurai
Date Posted: 3/12 12:44pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
*wanders in*
Not bad at all, _glook. I vote for Kirby!

 

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_glook  4323 posts
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7161_Marth 2
Date Posted: 3/12 3:03pm Subject: RE: World of Smash: Week #4 ~Jigglypuff~
I'll keep that in mind for next-next week Taku happy .

 

-----signature-----
World of Smash 14: http://tinyurl.com/jxnta
Thanks for the adoption, jinzorob1!
Items: Laptop of Hermes, DS, +5 Makeshift Stylus
Spells: lvl 5 happy , ^_^, XD, ^(^-^)^ of dreaming
Skills: Super Smashing (5/5), Procrastination(45/97)
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